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PC Gamer (Italian) 35
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PC Gamer IT CD 35 2-2.iso
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Blood Demo
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DATA
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CARS
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EAGLE3
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EAGLE3.TXT
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Text File
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1998-07-22
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10KB
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417 lines
VERSION 2
// Version 1 : New crush data
// 2 : New windscreen spec
EAGLE3.TXT // Name of car
0.7 // softness_factor
START OF DRIVABLE STUFF
-0.08,0.179,0 // Offset of driver's head in 3D space
80,-70 // Angles to turn to make head go left and right
0,0.175,0.2,30 // Offset of 'mirror camera' in 3D space, viewing angle of mirror
none,none,PRATBDRT.PIX,PRATBDHZ.PIX // Pratcam border names (left, top, right, bottom)
END OF DRIVABLE STUFF
5300,5301,5302 // Engine noise (normal, enclosed space, underwater)
stealworthy // Can be stolen
// Damage info for top impacts
1 // Number of clauses
always
1 // Systems count
driver,1.5 // Damage // Number of clauses
// Damage info for bottom impacts
5 // Number of clauses
always
1 // Systems count
transmission,0.2 // Damage
z<0.25&x<0.25 // Condition
3 // Systems count
lf_wheel,0.5 // Damage
lf_brake,0.5 // Damage
steering,0.3 // Damage
z<0.25&x>0.75 // Condition
3 // Systems count
rf_wheel,0.5 // Damage
rf_brake,0.5 // Damage
steering,0.3 // Damage
z>0.75&x<0.25 // Condition
2 // Systems count
lr_wheel,0.5 // Damage
lr_brake,0.5 // Damage
z>0.75&x>0.75 // Condition
2 // Systems count
rr_wheel,0.5 // Damage
rr_brake,0.5 // Damage
// Damage info for left impacts
3 // Number of clauses
z>0.25&z<0.75
1 // Systems count
driver,1.0 // Damage
z<0.25 // Condition
3 // Systems count
lf_wheel,0.5 // Damage
lf_brake,0.5 // Damage
steering,0.3 // Damage
z>0.75 // Condition
2 // Systems count
lr_wheel,0.5 // Damage
lr_brake,0.5 // Damage
// Damage info for right impacts
3 // Number of clauses
z>0.25&z<0.75
1 // Systems count
driver,1.0 // Damage
z<0.25 // Condition
3 // Systems count
rf_wheel,0.5 // Damage
rf_brake,0.5 // Damage
steering,0.3 // Damage
z>0.75 // Condition
2 // Systems count
rr_wheel,0.5 // Damage
rr_brake,0.5 // Damage
// Damage info for front impacts
3 // Number of clauses
always // Condition
2 // Systems count
engine,1.0 // Damage
transmission,0.3 // Damage
x<0.25 // Condition
3 // Systems count
lf_wheel,0.5 // Damage
lf_brake,0.5 // Damage
steering,0.5 // Damage
x>0.75 // Condition
3 // Systems count
rf_wheel,0.5 // Damage
rf_brake,0.5 // Damage
steering,0.5 // Damage
// Damage info for rear impacts
3 // Number of clauses
always // Condition
1 // Systems count
transmission,0.5 // Damage
x<0.25 // Condition
2 // Systems count
lr_wheel,0.5 // Damage
lr_brake,0.5 // Damage
x>0.75 // Condition
2 // Systems count
rr_wheel,0.5 // Damage
rr_brake,0.5 // Damage
GEAGLEF.PIX,GEAGLEF.PIX,GEAGLEA.PIX // Grid image (opponent, frank, annie)
1 // Number of extra levels of detail
8 // min_dist_squared
EAGLE3.WAM // crush data file (will be incorporated into this file)
CARWSCRN.PIX // Name of reflective screen material (or none if non-reflective)
100 // Percentage transparency of windscreen
2 // Number of steerable wheels
7 // GroovyFunkRef of 1st steerable wheel
8 // GroovyFunkRef of 2nd steerable wheel
4,-1,-1,-1 // Left-front suspension parts GroovyFunkRef
3,-1,-1,-1 // Right-front suspension parts GroovyFunkRef
6,-1 // Left-rear suspension parts GroovyFunkRef
5,-1 // Right-rear suspension parts GroovyFunkRef
-1,-1,2,1 // Driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
10,9,-1,-1 // Non-driven wheels GroovyFunkRefs (for spinning) - MUST BE 4 ITEMS
0.14 // Driven wheels diameter
0.14 // Non-driven wheels diameter
START OF FUNK
EARLITL
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
EBACKALL,2,0,2,0
EBACKALL,2,1,2,0
EBACKALL,2,0,2,1
EBACKALL,2,1,2,1
NEXT FUNK
EARLITR
constant
piss off
no fucking lighting bastards
frames
accurate
texturebits
VB
4
EBACKALL,2,0,2,0
EBACKALL,2,1,2,0
EBACKALL,2,0,2,1
EBACKALL,2,1,2,1
END OF FUNK
START OF GROOVE
FRPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
3
0,1,0
rock
absolute
7
0,0,0
y
0
NEXT GROOVE
FLPIVOT.ACT
not a lollipop
constant
straight
absolute
0,0,0
4
0,1,0
rock
absolute
8
0,0,0
y
0
NEXT GROOVE
RRWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
5
0,1,0
spin
controlled
1
0,0,0
x
NEXT GROOVE
RLWHEEL.ACT
not a lollipop
constant
straight
absolute
0,0,0
6
0,1,0
spin
controlled
2
0,0,0
x
NEXT GROOVE
FRWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
9
0,0,0
x
NEXT GROOVE
FLWHEEL.ACT
not a lollipop
constant
no path
spin
controlled
10
0,0,0
x
END OF GROOVE
// END OF CRUSH DATA
START OF MECHANICS STUFF version 1
0.500000 // Minimum turning circle.
1.000000 // Brake multiplier.
1.000000 // Braking strength multiplier.
6 // Number of gears.
200.0000 // Speed at red line in highest gear.
5.000000 // Acceleration in highest gear (m/s^2) i.e. engine strength.
// Sub member: Root part
normal // Type
none // Identifier
EAGLE3.ACT // Actor
// Sub member: Joint data
none // Type
0.000000,0.070000,0.000000 // Centre of mass
1.5 // Mass
0.320000,0.270000,0.800000 // Angular momentum proportions
50.000000 // Downforce-to-weight balance speed
4 // Number of 'Wheels' entries.
// Wheels entry #1
0 // Type
Left front // Identifier
FLWHEEL.ACT // Actor
-0.16,0.06,-0.24 // Position
1 // Steerable flags
0 // Driven flags
0.010000 // Suspension give
1.000000 // Damping factor
1.000000 // Fractional reduction in friction when slipping
80.000000,80.500000 // Friction angles
2.000000 // Traction fractional multiplier
0.050000 // Rolling resistance
// Wheels entry #2
1 // Type
Right front // Identifier
FRWHEEL.ACT // Actor
0.16,0.06,-0.24 // Position
1 // Steerable flags
0 // Driven flags
0.010000 // Suspension give
1.000000 // Damping factor
1.000000 // Fractional reduction in friction when slipping
80.000000,80.500000 // Friction angles
2.000000 // Traction fractional multiplier
0.050000 // Rolling resistance
// Wheels entry #3
1 // Type
Left rear // Identifier
RLWHEEL.ACT // Actor
-0.16,0.06,0.24 // Position
0 // Steerable flags
0 // Driven flags
0.010000 // Suspension give
1.000000 // Damping factor
1.000000 // Fractional reduction in friction when slipping
79.500000,80.500000 // Friction angles
2.000000 // Traction fractional multiplier
0.050000 // Rolling resistance
// Wheels entry #4
1 // Type
Right rear // Identifier
RRWHEEL.ACT // Actor
0.16,0.06,0.24 // Position
0 // Steerable flags
0 // Driven flags
0.010000 // Suspension give
1.000000 // Damping factor
1.000000 // Fractional reduction in friction when slipping
79.500000,80.500000 // Friction angles
2.000000 // Traction fractional multiplier
0.050000 // Rolling resistance
1 // Number of 'Bounding shapes' entries.
// Bounding shapes entry #1
polyhedron // Type
8
-0.20,0.04,-0.38
0.20,0.04,-0.38
0.20,0.158,-0.38
-0.20,0.158,-0.38
-0.20,0.04, 0.4
0.20,0.04, 0.4
0.20,0.24, 0.4
-0.20,0.24, 0.4
0 // Number of sub-parts.
END OF MECHANICS STUFF
// Materials for shrapnel
1 // number of materials
160, 0, 0 // Red
//damage vertices fire points
1 // engine point
1 // transmission
1 // driver
5 // steering
1 // lf brake
1 // rf brake
1 // lr brake
1 // rr brake
1 // lf wheel
4 // rf wheel
6 // lr wheel
1 // rr wheel
// start of keyword stuff
CAMERA_POSITIONS
0, 0.1686, -0.3 // bumper position
0, 0.170060, 0.039150 // cockpit position
CAMERA_TURN_OFF_MATERIALS
3 // Count
EADORGLL.MAT
2
SCRN2
SCRN3
EADORGLR.MAT
2
SCRN2
SCRN3
EAGLR.MAT
2
SCRN2
SCRN3
// End of keyword stuff
END